Adobe Manager Blames Apple For Mobile Flash Failure

The announcement of Adobe ending development of mobile Flash came as a surprise to some, but for many it was an expected move from Adobe.

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Everyone who uses (or have used) flash player on mobile was confused as to why Adobe would discontinue to work further on something that makes video experience on smartphone better. Well Mike Chambers, Adobe’s Principal Product manager for developer relations on Flash platform clears these foggy thoughts in a blogpost. According to Mike:

This one should be pretty apparent, but given the fragmentation of the mobile market, and the fact that one of the leading mobile platforms (Apple’s iOS) was not going to allow the Flash Player in the browser, the Flash Player was not on track to reach anywhere near the ubiquity of the Flash Player on desktops.

Just to be very clear on this. No matter what we did, the Flash Player was not going to be available on Apple’s iOS anytime in the foreseeable future.

Hence, the ailing popularity drop of the Flash Player was directly blamed on the increasing popularity of the HTML5. Another factor according to Mike Chambers is hardware fragmentation i.e. different resolutions and screen sizes. However, the most probable and the highlighted problem was no Flash support on Apple’s iDevices.

Why Apple didn’t adopt Flash for its products? Probably because Flash hasn’t reached the same standard on mobile devices as it has on desktops.

We think that instead of blaming others, they should probably work their way into making a great product; one that everybody would love to use.